Play-to-Earn vs Traditional Gaming: What Really Changes for Players

Posted By Tristan Valehart    On 27 Nov 2025    Comments (2)

Play-to-Earn vs Traditional Gaming: What Really Changes for Players

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Important: Actual earnings vary significantly based on token volatility, player demand, and game design. 43% of P2E players report burnout from earning pressure.

When you buy a game today, do you actually own it? Or are you just renting it from a company that can delete your account, change the rules, or shut down servers tomorrow? That’s the quiet question at the heart of the shift from traditional gaming to play-to-earn. It’s not just about earning crypto while you play-it’s about who controls your time, your progress, and your digital stuff.

Traditional Gaming: Pay to Play, But Don’t Expect Ownership

For decades, gaming has followed a simple formula: buy the game, play it, enjoy it. You spend $60 on a AAA title like Call of Duty or The Last of Us, then pay extra for skins, battle passes, or loot boxes. In 2024, that model brought in $54.3 billion in microtransactions alone, according to Newzoo. But here’s the catch: none of those items are yours. Not really.

When you buy a skin for Fortnite, you’re not buying ownership-you’re buying a license. The company can take it away. If they shut down servers, your entire library vanishes. A 2024 Consumer Reports survey found that 92% of gamers didn’t even know they didn’t legally own their digital purchases. That’s not a bug-it’s the business model.

Traditional games are built on closed systems. Everything happens inside the developer’s servers. Your progress, your items, your achievements-they’re all locked in a database controlled by someone else. You can’t sell your rare sword on eBay. You can’t trade your character’s outfit with a friend outside the game. You’re a customer, not a participant in the economy.

Play-to-Earn: You’re Not Just Playing. You’re Working.

Play-to-earn (P2E) flips that script. Instead of paying to play, you earn while you play. Games like Axie Infinity, Big Time, and Ember Sword let you collect digital items as NFTs-unique, blockchain-backed assets you truly own. You can sell them on marketplaces like OpenSea. You can trade them. You can even rent them out to other players.

It started with CryptoKitties in 2017, exploded with Axie Infinity in 2021, and by 2025, the Web3 gaming sector hit $4.7 billion in activity. But the real story isn’t the money-it’s the shift in power. In P2E games, players aren’t just users. They’re stakeholders. They help shape the game through governance tokens. They earn rewards in crypto. And yes, for many, that’s a lifeline.

In the Philippines, where minimum wage was around $10 a day in 2021, players like MangJuanGamer were earning $12.50 daily just by playing Axie Infinity. In Venezuela, during hyperinflation, families relied on P2E to buy food. That’s not a side hustle-it’s survival.

The Real Cost: Complexity, Volatility, and Burnout

But here’s what no one tells you when you see a TikTok video of someone making $200 a day playing a blockchain game: it’s not that simple.

Getting started takes hours. You need a crypto wallet (MetaMask or Trust Wallet), you need to buy Ethereum or BNB, you need to understand gas fees (which can run $0.50 to $5 per transaction), and you need to buy starter NFTs-anything from $5 to $500 depending on the game. Most players spend 2 to 4 hours just setting up before they even hit play.

Then there’s the volatility. Axie Infinity’s AXS token hit $155 in late 2021. By early 2023, it was $4.20. Players who bought in at the peak lost 97% of their investment. That’s not a game-it’s a rollercoaster with no seatbelt.

And then there’s burnout. A 2024 study from the University of California found that 43% of P2E players said the pressure to earn made the game less fun. One Reddit user summed it up: “I quit after three months. It felt like a second job without benefits.”

Trustpilot reviews for STEPN, one of the most popular P2E apps, average just 2.8 out of 5 stars. Over 60% of negative reviews cite “unpredictable earnings” and “too complicated.” Compare that to Fortnite’s 4.3-star rating, where players praise “consistent updates” and “just being able to play.”

Diverse players trade glowing NFT items in a floating digital marketplace with blockchain bridges and treasure chest wallets.

Ownership vs. Access: The Core Difference

This is the real divide: ownership versus access.

Traditional gaming gives you access to a world built by someone else. You can explore it, master it, even spend thousands on it-but you can’t take it with you. If the company goes under, your entire experience disappears. That’s the risk you accept for simplicity.

P2E gives you ownership. Your NFTs live on the blockchain. Even if the game shuts down, your assets still exist. You can sell them. You can move them to another game that supports the same standard. That’s powerful.

But ownership doesn’t mean everything is perfect. Most P2E games still rely on centralized servers for gameplay. The blockchain only tracks your assets. The actual game world? Still controlled by the developer. So you own your sword-but you can’t use it unless the company keeps the servers running.

The New Model: Play-and-Earn (P&E)

By 2025, the industry is moving past the “pay-to-earn” hype. The most promising games aren’t the ones screaming “MAKE MONEY FAST.” They’re the ones that say: “Play well. Own your stuff. Get rewarded-maybe.”

That’s the Play-and-Earn (P&E) model. Games like Big Time and Illuvium put gameplay first. Earning is a bonus, not the goal. Illuvium uses AI to adjust rewards based on how players behave-so if everyone’s grinding for tokens, the system naturally lowers payouts to keep things balanced.

According to CoinFantasy’s 2025 analysis, 68% of new Web3 games now use hybrid models. The focus isn’t on token prices anymore-it’s on fun, community, and true digital ownership.

This is where the future lies. Not in gambling-like token schemes, but in games that make you feel like you’re part of something real. Something lasting.

A player balances a controller labeled 'Fun' against a clipboard labeled 'Work', with split landscapes of traditional and blockchain gaming behind them.

Who’s Winning? The Numbers Don’t Lie

The traditional gaming market is massive: $221 billion in 2024, with 3.4 billion players worldwide. P2E? Just $4.7 billion-2.1% of that total. But growth isn’t about size yet. It’s about direction.

Early P2E players came mostly from emerging economies. By 2025, that split is even: 52% from developing countries, 48% from the U.S., Europe, and Australia. People everywhere are starting to ask: “Why shouldn’t I own what I earn?”

Meanwhile, traditional games are feeling the pressure. EA, Activision, and Ubisoft are quietly testing blockchain elements. Not to replace their games-but to add ownership as a feature. Think of it like adding cloud saves: useful, optional, and not forced.

Regulation is catching up too. Twenty-eight countries have issued warnings about P2E. China banned it outright. The U.S. SEC is investigating whether tokens are unregistered securities. That’s not a death sentence-it’s a sign the industry is growing up.

What Should You Do?

If you’re a casual player who just wants to have fun? Stick with traditional gaming. It’s polished, reliable, and designed for enjoyment. You won’t earn crypto, but you won’t lose money either.

If you’re curious about blockchain, have some spare cash, and want to experiment? Try a P&E game like Big Time or Ember Sword. Start small-buy one NFT for under $20. Learn how wallets work. See how the economy moves. Don’t expect to get rich. Expect to learn.

And if you’re from a country where wages are low and opportunities are scarce? P2E might still be a real chance. Just be smart. Don’t invest more than you can afford to lose. Understand the risks. And remember: if it feels like a job, it probably is.

The line between play and work is blurring. That’s not a flaw-it’s a feature of the next era of gaming. The question isn’t whether P2E will replace traditional games. It won’t. The question is: will traditional games start giving players real ownership? And if they don’t, will players just leave?

Can you really make money playing play-to-earn games?

Yes-but not like most people think. Early P2E games like Axie Infinity let some players earn $10-$20 daily in 2021, especially in countries with low wages. But token prices crashed hard by 2023. Today, the most sustainable P2E games pay smaller amounts consistently, not big wins. Earnings depend on game design, token supply, and player demand. Most people don’t make a living from it. A few do. Treat it like a side gig, not a job.

Do I need to know about crypto to play play-to-earn games?

You don’t need to be an expert, but you need to understand the basics. You’ll need a wallet (like MetaMask), know how to buy crypto (via exchanges like Binance or Coinbase), and understand gas fees. If you’re uncomfortable with any of that, P2E isn’t for you yet. The learning curve is real. Many quit before they even start playing because the setup is too confusing.

Are NFTs in games just a scam?

Some are. The 2022 collapse of the Squid Game token wiped out $3.36 million in player money overnight. But not all NFTs are scams. Legitimate games like Big Time and Illuvium use NFTs as verifiable digital items you can trade, rent, or use across games. The difference? One is built on hype and pump-and-dump schemes. The other is built on gameplay and ownership. Look at the team, the code, and whether the game actually works-not just the price chart.

Why are traditional games still so much more popular?

Because they’re easier, cheaper, and more fun. You download a game, press play, and you’re in. No wallets, no crypto, no fees. AAA games have studios with hundreds of people polishing every detail. P2E games often have tiny teams struggling to keep servers running. If you just want to enjoy a story or beat a level, traditional gaming wins every time. P2E is for those who care about ownership, not just entertainment.

Will play-to-earn replace traditional gaming?

No. Traditional gaming will always dominate for pure entertainment. But P2E is pushing it to change. More games are adding optional NFT features-like owning a rare skin you can sell. That’s not replacing Fortnite. It’s adding a new layer. By 2030, we’ll likely see hybrid games: fun to play, with optional ownership. The future isn’t “P2E vs traditional.” It’s “traditional with ownership.”